
V22 VMT | 2022-2023

VALE is a maintenance and flight training simulation developed in Unreal Engine 4 for the U.S. Navy.
My main goals for Blaster are to sharpen my multiplayer programming skills and to create a fun, interesting, and competitive experience for players. I have been studying multiplayer programming in Unreal Engine 5 by enrolling and participating in a Udemy course with this focus called "Unreal Engine 5 C++ Multiplayer Shooter" by Stephen Ulibarri, the link to which can be found below. It is an excellent course, and using the skills I have learned from it, I believe I can see this project through to fruition. I am also collaborating with my brother, who is a game artist. He has experience with 3D modeling, texturing, animation, and environment design, so his skills are invaluable to the success of Blaster.
I have plans to release this project on Steam once it is "finished", so polishing and balancing are two other crucial aspects I am putting a heavy focus on. I say "finished" because I will be updating Blaster over time with more content and any necessary bug/performance fixes. Of course, I want it to be a smooth and enjoyable experience for each player, so I will take all feedback from testers and players and incorporate it into each update. I look forward to the process of development and to the official release of Blaster!
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